Monday, March 7, 2011

Review: Dance Central

Yesterday I had the chance to try (for a few hours) another one of Kinect's flagship titles, Dance Central. Now, I've already about written my opinion on this whole Kinect business, and before I go on, I'll say my opinion remains unchanged; Kinect is stupid.

Now that I've made myself clear, let me tell you, Dance Central was LOTS of fun, and I hate dancing. If I had the money, I'd buy this game (and an Xbox360… and a Kinect, I guess…) right away. The game has a very neat selection of music with songs of most danceable genres from the 70s up to recent hits. Besides that, the dance moves, themselves, were fun. I always played on easy mode, but I suspect even on harder modes there won't be any moves that'll require you to be a professional dancer or gymnast. The graphics were pretty, the menus intuitive. And well… That's it, there isn't much to say, I mean, c'mon, it's just a dance game. I don't think it is possible to lose at that game, though. Your performance is always perfect, OK, or something in between.

I also found navigating the menus a lot better. That the horrid Kinect Adventures. Rather than having you awkwardly reach for the mirror reflection of a button, you just extend your right arm. Point it upwards or downwards to scroll, and swipe left to accept. Swiping your left arm cancels the selection.

Now, you may be wondering how is it that I enjoyed the game so much even when I hate Kinect. Ah, well, it's simple. With Dance Central, you kind of forget the Kinect is (mis)reading your movements. You're having too much fun flailing and gyrating to reverse-engineer it. I did observe it, and I reckon the miss/hit ratio is around 3 out of 10. Meaning, three out of ten times, you'll just flail and it'll still acknowledge that as a successful move. So as long as you keep dancing to the catchy beat you should get a decent score.

Instead of forcing an avatar to mimic your movements, the game features pre-designed characters with different costumes and even voice acting performing a flawless choreography. Little icons, or flags, come up to tell you wish move comes next, and the only indicator you're doing wrong is that sometimes the character's arms, legs or hips are highlighted in red. A small "mirror" shows your silhouette making an ass out of itself. The whole thing is on rails, so if you fail, it's not as if you missed dodging a missile. You do your little jig one step at a time and in about half a second, it adds the corresponding points to your score, accompanied by a comment by the announcer and a flashy visual effect. How much flair depends on how close you were to the dummy, but you never really fail. It is because of this repetitive and predictive dynamic, that Kinect's slow response does not affect your enjoyment of the game.

In conclusion, the game is good. Get it of you can, and definitely play it with friends. Just be aware that the Kinect peripheral is going to be useless for any other kind of game.

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