Sunday, October 21, 2012

Outdated Review: The "Denpa" Men: They Came By Wave

OK. There's a free demo out there for this game, so I won't waste my time telling you why you should get this game. Just play the demo.


I, however, want to tell you why you should get the demo. Denpa men is a JRPG in the classical sense, a dungeon-crawler if you will. But at the same time it's a very interesting experiment.

[insert flashback sound effect here]

Back in the day, when games were about gaming and not about story, RPG's (now known a JRPG's, before the gaijin ruined the genre) were the exception. These games were meant to be more of an interesting interactive story, inspired by classic western table-top RPG's (circle closed). Somehow one of the tropes of the genre was that battles had to be strategic, and turn based. Whenever a game broke away from the formula and added action, it was demoted to an "adventure" game.

The thing was, that the general impression was that if you wanted a really good story, you wanted an RPG, and usually that meant muscling through hours of tedious grind. You had to work HARD for your story (or you could just buy a book). Anyway, my point is, the 16-bit era was tough. WE had it tough. Kids nowadays get all kinds of cool stories even with the dumbest of first person shooters.

Curious thing, though, is that many of us eventually got used to the grind, and learned to appreciate it. Denpa Men is all about this. The turn-based combat. The strategic building of a team. The dungeon crawling. The story? Meh. You won't be buying this game for the story, sorry. But bear with me.

They took all the fun things about JRPG combat and streamlined it all the way. For example, when an enemy hits all your guys, you're just told how much damage they received in average (their individual gauges in the lower screen show HP in detail, still). When you set all your guys to attack, the animation shows them just rushing and ganging up on the enemy, then you're told the total damage made. Your party is made of 8 guys, so imagine having to wait for all of them to attack! If you've ever played a JRPG, you know most of the time you just set all of your party to attack! But you know what they did? They made an "everybody just attack" button! Oh, sweet, glorious grind! Sure, sometimes you need to do other stuff, and those get their own animations, but it's still pretty smooth. All commands are given at the beginning of the turn, Dragon Quest style, so you can use your touchscreen to give the specific orders, then when you're done, hit the "all attack" button to set everybody else on attack mode.

They even threw in an auto mode, so everybody attacks unless their "Antenna Power" is useful. You gotta approach this one with caution. It may make things a bit too easy. The AI for the auto is pretty meta, this means anybody with an attack or debuff power will use it unless the enemy is impervious to it and, healers will only heal when necessary. So it makes exploiting the enemies' weaknesses a bit to easy. Unless you do what I do and spend your day fine-tuning your powers and equipment into a deadly, fail-proof, auto-mode machine.

There's the added gimmick of HOW you find the Denpa Men. Somehow the game reads radio waves around you and generates Denpa men from them. The game's backstory is that Denpa (literally "radio waves" in Japanese) reside in radio waves, so basically they reside in actual locations. You will find specific Denpa men on your living room whenever you scan it, then some more at work. They each have a name, color, face,  personality and are attached to a real-life location, so you will find yourself recognizing them, even if you don't catch them. These personalities would be more amusing if they spoke throughout the game, but they only speak when you chose to talk to them. Yes, they totally acknowledge you as the player, and their strategist.

Anyways, the game is an interesting experiment in which they made a JRPG that's all about the grind and not really about the story. And it works. The monsters are adorable, dungeons are pretty neat, and music is super catchy, so you find yourself grinding for fun.  Buy it, it's only ten bucks. Get the demo if you don't believe me.

Sunday, October 14, 2012

Cool story, bro

Ever since the creation of this blog, I've been talking about how gaming just sucks nowadays. I've written  about the "core" wars and the deep Nintendo hatred that has poisoned this generation of gamers, and other alarming facts. 'Tis true, my friends, gaming has taken an ugly turn ever since the PlayStation days. And I think I've figured out one of the main reasons.

"I only care about the story" - some jerk

Ever since the advent of the CD-rom, gaming somehow changed. I've talked before about how it destroyed video game music as we knew it, by making it linear instead of interactive. But, if you think about it, didn't it destroy everything else in the same way? Let's talk about cutscenes. In the 8 and 16-bit eras, games would have dramatic cutscenes every once in a while designed merely to add some depth to the in-game storytelling. These consisted of still images and scrolling text, or maybe some simplistic animation. Similar techniques were used for "attract mode" displays in arcade machines, again, to add a bit of "story telling" as well as some visual flare to an otherwise ugly-looking game.

But was the game ever about the cutscene? WAS IT?!?!

Cutscene in Pac-Man: Actual gameplay experience may vary.

Will someone explain to me, then, why games in the 21th century are all about the non-interactive parts? Crack open a video-game magazine, look up a gaming blog or one of those hideous TV shows about gaming, and look at how the review, even approach games. They will try to sell that shit to you like it's a fucking movie. I'm not making shit up. Open a new tab and go for it. It's disgusting.

ProTip: Don't let your hardcore buddies see you crying.

For comparison's sake, let's bring out Gamepro's classic rating scale. Remember that? Back in the day, video game magazines had their own rating scales, usually judging different aspects of the game separately, occasionally bringing up an average. These were usually:

  • Graphics, covering how the game looked, not just the graphical power, but the general artistic direction. Keep in mind these magazines would rate games on different consoles with different processing power.
  • Sound, focused on sound effects quality as well as music.
  • Control, or how well the game reacted to your input, bad control can ruin the best games.
  • Gameplay, or how much fun it actually is. Often labeled as the most important aspect.
Nope, I don't recall any specific situation in which "Story" was weighed in, but I guess it might be a factor in some publications. The main reason story was not a big deal, was because only certain genres were about the story.

OK, now back to contemporary game journalism. "It's a game about some characters who have to save something important from something bad."

That's it. That's all you get. A goddamned movie synopsis. Because now that games are fucking mainstream, somehow they thought it would be appropriate to treat them like movies, because that's what mainstream media understands.

They might throw you a "Great graphics!" bone every now and then, but who gives a damn when all games look the same? What they're rating is the console's graphic processor, not the game's "realist" (AKA non-existing) art direction. If they were rating the game's art direction, games like Skyward Sword and Monster Hunter Tri would be high above all the first person shooters. Naw, they just care about counting hairs and sweat drops. Then you have the average hypocritical gamer who says they only care about the story, but also evade the under-powered consoles like it's the damned plague.

Enough with the "graphics" tangent. My point is this: Games are not movies, and should not be judged as such. It's not about the story and the special effects. Sure, you want good graphics and a solid story, but games have a lot more to offer, because they're freaking GAMES. If you just want a good story with nice special effects and little interaction, go watch a movie and leave my video games alone!