Thursday, February 3, 2011

My 3DS Wishlist

I'm aware I already wrote a list of things I wanted for the 3DS, but now that the console has been announced for the US, and all the features and launch games have been explained, I figured I'd revisit my list.

New media

I didn't notice any efforts from Nintendo to share the 3D pictures (and video) taken with non 3DS owners. I want to be able to put these 3D pictures on Facebook so my friends can see them if they have a 3D display in whatever device they're using, or if they're browsing through FB on THEIR 3DS screens. C'mon, people!

Also, why wasn't Netflix announced for the 3DS? They already got a Wii deal; I want to see those movies that sucked in the theater because of the glasses WITHOUT the glasses!

Killer Apps

The whole e-shop concept is a huge mystery. Sounds like they're trying to do the right thing and trying to provide a wider range of software. Fingers crossed.

New Games

I was excited to learn of Starfox 6 and Zelda: Ocarina Of Time... I just hope they realize they gotta sell those games CHEAPER. They are, after all, old games.

Enhanced Reality

OMFG the system comes packed with AR cards! AWESOME! Keep it up, Nintendo! Next I want to see a Pokémon game in which you put actual trading cards on the table and the Pokémi spring out and duke it out epically!

3D-ified classics

E-shop, nice. What about Virtual boy games? Maannn...

Full online potential

I am absolutely in love with the new friend code system. Each console has its own code that is used on any game on the 3DS. One of the LEDs on the machine will blink to announce when a friend is online. You can then pause your game and see what they're up to.

Mii support is more than awesome, and I really hope they realize they need to make a Mii-based chat soon.

Also: SpotPass and StreetPass are just out of this world.

The system will be available in 52 days from the time I wrote this. Let's see if it can live up to my expectations!

Wednesday, December 1, 2010

Hype: Chocobo's Crystal Tower

Ever since my computer broke and I'm forced to browse the web using either the DSi or Wii browsers I've been pruning my daily online routine. At one point I seriously considered quitting Facebook altogether, until I found out that Square-Enix is bringing their most popular franchise, Final Fantasy, into the world of social gaming. Chocobo's Crystal Tower (CCT) and Knights of the Crystals (KotC) are now open for Beta testing.

I know I've bashed FB gaming before, but this is different! We're talking Square-Enix here! I'm not going to go into a full review, since these games are still in beta testing, but the word needs to get out as soon as possible.

Both games are terribly simple and don't stray too far of the classic social game formula. Some even compare KotC with Mafia Wars and CCT with Farmville… meets Mafia wars. The only difference between these and the millions of FB games out there is the use of the popular franchise and an obvious increase in production value in terms of graphics and music. I expect there will be better customer service and less glitches.

I tried KotC and I didn't really dig it, but if you like Mafia Wars and its clones the upgrade in graphics might make you want to switch. It's just not my cup of tea.

I did, however, fall in love with CCT. The chocobos are so freaking adorable! In this game you are in charge of your own chocobo ranch. You raise chocobos from eggs and are in charge of keeping them well fed and clear of dust bunnies (no chocobo poo!) Once they reach adulthood you equip them and send them on dungeon raids, if successful they come back with a reward. You use these rewards to get better food, equipment and decorations for your ranch.

The social aspect comes in when you start breeding. You need to keep new chocobos coming because old chocobos won't go on raids, and to avoid in-breeding you always have to mate one of your chocobos with someone else's. The "Farmville" part is when you're encouraged to visit your friends' farms and tend to their chocobos. You get paid and gain experience just as if it were your own farm. But that’s where the similarities end. I believe you actually get to see the farms as the owner left them whereas in FV your friends' farms always are always in an embarrassing crisis situation. You are also encouraged to leave (some of your precious) lucky feathers on your friends' (or even a strangers') chocobos to boost their "luck" stat, hoping that a true friend will return the favor.

The only things that I didn't like were that there was no auto-save and that the different screens aren't too intuitive to navigate.

As for the beta testing, yes, the games are still glitchy and go offline occasionally. If you're not familiar with the process I suggest you wait for the final release. Otherwise, by all means, give them a try! The games are free and better that what FB currently has to offer! Even if you don't enjoy them as much, please play for a while and try to get as many friends as possible to become hopelessly addicted. Consider this: every player that you manage to "turn" is a player that you take away from Zynga and a player that may be experiencing the world of Final Fantasy for the very first time (and subject to banner ads for the latest Square-Enix games!). What could possibly go wrong? So, check 'em out and be sure to come post a comment to tell us how it went.

Tuesday, November 30, 2010

Diskinect

As a professional video game journalist, I like to keep my promise of "the hottest trends in videogames as soon as they become available to me" to my loyal readers. This time, though, I went a little out of my way to get you the scoop on the latest in video-game technology. Yes, I WENT to Best Buy and gave the Kinect on display a try. I even took a small focus group (my kids) with me.

Just in case you live under a rock (that would explain you reading this blog); the Kinect promises to abolish controllers by having a camera interpret your movements.

If I were to describe our experience with the system with one word, it would be FRUSTRATING (in all caps). The smaller kids had no idea what was going on and we had to constantly shout instructions from the sidelines. The oldest knew what was going on thanks to the system's constant nagging: "Stand back" "move left" "move forward" "clean your room" "eat your vegetables". The system constantly reminds you that it's YOU that has to adjust to IT. In the end the kids and I were frustrated because we kept "losing" regardless of how hard we tried, simply because the avatars took their sweet time before deciding to follow our commands.

To be fair we only tried one game, Kinect Adventures. However, this is the pack-in game for the device; I can judge the system based on this one game's performance alone. Pack-in games should be the standard for a piece of hardware. Much like Super Mario Bros./Duck Hunt, this software was developed together with the hardware and should fully take advantage of every feature.

I keep reading that "it takes a while to get used to the controls" on most reviews, and it's probably a good way to describe it. I mean, it would also take a while to get used to being raped by an elephant. You just have to relax and embrace the pain until your body becomes numb! So, are you going to let Microsoft shove a lascivious pachyderm into your living room and tell you to like it?

Sure, jumping around and swinging at the TV is fun, but that's because of the novelty of the whole situation, and because, DUH, you're freaking jumping around! Whee! Eventually you realize that all the fun is taking place on your side of the screen and the game is trying to keep up, and failing.

Remember buttons? What was the response time on those things, a millisecond? How did our grandparents manage? OMG I'm so glad I live in the future, where there's Kinect! The game has a one (1) second lag between what you do and what your avatar actually does. Say "one Mississippi" out loud; that's how long it takes for your "guy" to swing at that ball, and they expect you to get used to this. I read someone mention some players may have troubling adjusting to the "timing based" controls. I suppose one could eventually, subconsciously, begin moving ahead of time to anticipate for the lag, just as long as they keep making games in which things come at you… ever… so… slowly…

Just when things are starting to get interesting, a sign takes 15% of your screen to warn you that you're getting too close… or too far… or that maybe you're having too much fun. Then there's also the fact that your living room may not be large enough for it, or that it may not like the color of your walls or what you're wearing.

To add insult to injury, when you're done (more like when it's done with you) you're shown a couple pictures how much you look like a total assclown, flailing and jumping in the middle of a living room with a clueless look on your face.

Even though the Kinect is supposed to have an excellent voice recognition system, they opted to have you "reach" for on-screen buttons to navigate the menus. Again you find yourself looking like an assclown, reaching for something that doesn't exist, with no clue as of where it is in relation to you. Instead you have to rely on your "reflection" on the screen. Just when you can't stretch and tiptoe enough and kind of stumble forward, then it expects you to hold the pose for a second to interpret it as a click.

Going back to the Virtual Reality games of old; I must admit that I've always thought it'd be stupid playing videogames with absolutely NO tactile feedback. I felt it'd be awkward. At least with a controller, you feel something in your hand. You push the button and you know how far it can go. You know the pressing of the button stands for the action and its imminent consequences. You press A to jump, then you watch as the plumber goes up and eventually down into an endless abyss or onto a helpless goomba. When I heard of the Kinect I thought all my questions would finally be answered. If you played a kung fu game, and you threw a fist, what would your character do when you hit? Would the fist keep going through its foe's body, ignoring the excess force? Would it keep pushing forward in complete disregard for the laws of physics, sending the polygonal dummy into orbit? If you play a driving game, how does the game know how far have you pushed the pedal? How would you know? How high do you have to lift your leg to make sure you're not stepping on the gas still? Looks like I still have to wait for a few more decades for my answers. I'm disappointed with the "future of video games".

In conclusion, the system has great potential and I'm pretty sure it'll get better. What bothers me is that it is simply not ready for the market, and instead of fixing it, Microsoft is somehow convincing the media (hence the consumers) that they should deal with it and learn to love it. This concept is fairly new and is still evolving, and I'm sure in a few years Microsoft may iron out the wrinkles and make the experience as life-altering as they claim, right out of the box. In the meantime, treat this game like a novelty arcade machine; play it at someone else's place until the novelty wears off.

Monday, November 29, 2010

Hype: The Last Story

Hey, guys, have you heard about Mistwalker Studios' The Last Story? Well, I'll tell you about it anyway!

The other day I was browsing through my RSS reader and found a story about The Last Story. The writer advised the readers to keep an eye out for this game. I quickly realized why; this was the next great Final Fantasy.

If you're anything like me (or most hardcore Final Fantasy fans) you may feel like the last great FF game was IX. The recent ones, though more technologically advanced, never really reach that epicness that once characterized the series. This is because IX was the last FF game in which Hironobu Sakaguchi was directly involved. He assumed the role of executive producer for following iterations and eventually just quit Square-Enix altogether.

Square-Enix has been milking the franchise ever since Sakaguchi went to establish Mistwalker in 2004 and the result is just not the same. Chocobos and moogles alone do not make a Final Fantasy. While I was inanely hyped over Final Fantasy XIII (wow, 13 already?) the more I learned about it, the more I lost interest. Today it's all the way down to 0. I really don't care about it anymore. I felt I was destined to play pointless casual games for the rest of my life.

This announcement, however, fills me with joy. The prodigal son is back. The REAL Final Fantasy will rise from the ashes like it just used a Phoenix Down. Let me tell you why. Mistwalker has made it very obvious their intention is to write a proverbial love letter to the players who made them famous and felt like they had been abandoned.

The first sign is the title; a direct synonym of the former. Final = Last. Story = Fantasy. Even the title logo uses an art stile very similar to titles of the FF series. Every true fan knows the tale of a desperate video-game company that after a series of unsuccessful games decided to blow its entire (remaining) budget in one (ironically titled) final attempt before they closed their doors for good, and how it not only saved them from bankruptcy but set a standard for the genre. Sakaguchi has made various statements that he is treating this game "as if it were his last" even though all signs point to this game being a huge success.

The second sign is that the game is a Wii exclusive. Back in the day all FF games were Nintendo exclusives on the NES, Game Boy and SNES (Later they jumped to the Playstation apparently because of a perceived need for CD-ROM technology). Even though the Wii has limited graphics the trailers already look amazing, and many critics hail it as the best-looking game for the console.

The third sign was recently revealed. Mistwalker has confirmed that Nobuo Uematsu is composing the music for this game. For those of you who only play FPS games; Uematsu is the musical genius behind all final fantasy games up until IX and a collaborator in most later entries (even as a freelancer after he quit Square-Enix on 2004… hmmm).

The only missing component is the character design. It appears neither Yoshitaka Amano nor Tetsuya Nomura are involved in this project. This worries me because I'm not particularly crazy about the characters I've seen in the trailer. To me they just look like a squad of generic anime characters; the one thing that discourages me from playing other JRPGs (this could be in part due to the original Japanese dialogue). I hope these characters turn out to be as interesting as their predecessors.

Now that we've settled that this game is indeed the Final Fantasy Messiah, let's move on to what's new. The game will feature both online cooperative and competitive play, a first in the "series". Some say this will be a lot like Monster Hunter's online play, which is awesome except for the matchmaking. The combat appears to be very tactical, with everything happening in real-time and players ducking for cover or hiding from large foes.

Besides that, there's no telling what else will change until I see it in action, but I would rather they weren't that obvious with the similarities. I'm afraid that one problem with the excessive subliminal links to the FF series is that this could bring forth the curse of the sequel. Besides, players may be constantly bewildered by any new item, job/class and spell naming conventions (and a serious lack of chocobos).

I haven't been this exited about a video game since the Dreamcast days. I'm very glad some of the minds behind the some of the greatest videogames ever are stepping away from an old, beat-up franchise and starting anew, knowing that if they stick to the original "recipe" the fans will respond, and I certainly hope the success of this game makes more great artists realize this before it's too late.